Why I Chose Go for My Blog (And Not Next.js)
After building everything in TypeScript for two years, I switched to Go + Gin for this blog. Here's the honest reasoning behind that decision.
After building everything in TypeScript for two years, I switched to Go + Gin for this blog. Here's the honest reasoning behind that decision.
Building an isometric game engine taught me that rendering order is a deceptively hard problem. Here's how A* pathfinding, furniture stacking, and depth sorting interact.
Lessons learned from building retrieval-augmented generation systems with FAISS, ChromaDB, and Claude — what the tutorials don't tell you.